** Original Concept
At the very beginning I preferred to choose “Digital cinema” as my topic. Once I wanted to take Star Wars Episode I- The Phantom Menace to identify what the digital cinema is. As I like the Star Wars series and it was the film which highly used computer graphics. However, when I started the research, I found that there are lots of specific terms that I don’t really understand and familiar with. Thus, I define my final topic as “digital animation” at last. As I think animation just like the "kids version" of digital cinema.
** Digital Cinema ---> Animation ( final version)
Animation interests me a lot. As I start to get in touch with animation since I was small. We are familiar with lots of animations, such as Snow White and the Seven Dwarfs, Dumbo, Cinderella and Sleeping Beauty etc. All these are made by Walt Disney. However, in the 20th century, 3D animation begins to combine with 2D animation..
** 2dimension V.S. 3dimension
I can see that there is an evolution from cartoon to animation. When we talk about cartoon, it is kind of 2D flat feature illustrations, we can call it as Traditional animation. It joins sequence drawings together and runs in the projector. The rapid motion seems like moving. To conclude, this method is hand made production.
When compare with the computer animation, the latter is likely in 3D creation. It highly replies on Computer-generated imagery (CGI), which is the computer animated film. It bases on the principle of cartoon which moves the images quickly and consecutively, but it also involves the computer generated graphic.
** The first CGI animation
The first animated feature length film which fully created by Computer-generated imagery is Toy Story I in 1995. The skill is not totally in mature and just like a new born baby. However, when compared to the 2D animation such as Snow White, it is a great advancement. I still remember when it was on show, so many children were attracted. Maybe they don’t concern about the technique, but I think it had taken the significant role. Once this technique being developed, much succeed come afterwards. For instance, Finding Nemo in 2003 gained $864,625,978 worldwide gross. These form the mainstream of the new animation.
I just like witness this “animation age”. Therefore, I would like to take a deeper look in this area and have a further discussion.

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ANIMAtion Frame~
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